klionworkshop.blogg.se

Titan quest hunter skill rotation
Titan quest hunter skill rotation












titan quest hunter skill rotation

L8 Role Action Unlocked Second Wind – A burst self-heal which you’ll grow to be very familiar with. Only for desperation in dungeons or soloing… Very slim usage – can often be left unbinded as there are very few encounters where this is irrelevant. There is really not much of a use here, except letting enemies get to you slower. L6 Role Action Unlocked Leg Graze – Your first Physical Ranged DPS Role Action! Causes Heavy on an enemy (slows movespeed). If you’re fighting multiple monsters, using this on all of ‘em is legit.

titan quest hunter skill rotation

Typically in FFXIV you want to refresh DoT’s with a duration of 3s or less. Obviously, refresh it if it’s about to fall off. L6 Skill Unlocked Venomous Bite – ROTATION AFFECTED: Your first DoT (Damage over Time) skill! OPEN every fight with this skill (Unless the monster is so weak that the DoT isn’t worth it – just heavy shot instead). Ultimately DPS cooldowns can be a very high level topic, but this is not the place for that. In dungeons, I suggest using this at the start of a new pack, and during bosses. L4 Skill Unlocked Raging Strikes – ROTATION AFFECTED: Your first DPS cooldown! Use it liberally while soloing or in dungeons. How it affects your rotation is already mentioned above. L2 Trait Unlocked Heavier Shot – This trait is what allows you to use Straight Shot. Basically, “Spam Heavy Shot, then Straight Shot when Available”. L2 Skill Unlocked Straight Shot – ROTATION AFFECTED: There is a small chance after using Heavy Shot that Straight Shot becomes usable. L1 Skill Unlocked Heavy Shot – ROTATION AFFECTED: This is your “basic attack”. In this segment we run down how each skill and trait affects your Archer’s rotation during the leveling process. Without further ado, let’s get to it.Īrcher Rotation for Leveling, Skills, Traits, Etc. I put rotation changes up top as you might reference it often. I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.Archer L16 to 30 – General reminders and notes.Archer L1 to L16 – General reminders and notes.Archer Leveling Rotation & Skill Changes – How new skills affect your play.Also, if you’re curious about the job you turn into, Archers are the prerequisite class for unlocking Bard. Others: You may also begin the game as ArcherĪrchers are Physical Ranged DPS classes, falling under the Disciple of War category. Location: Old Gridania, Archers’ Guild (15,12) This is regardless of your Super's cooldown tier.How to unlock the ARC Class? Taken from Archer General Guide & FAQ – which you should read if you need more basic info about ARC.

titan quest hunter skill rotation titan quest hunter skill rotation

In PvP, Specials give about 40% less Super energy than Primaries, Heavy weapons presumably giving even less. You'd have to deal 440 damage with a Special weapon to get the same amount as your Primary. As shown in Castle Content's YouTube video analyzing this topic, dealing 265 Primary damage against an enemy Guardian will grant 2.3% of your Super, the same as killing a Guardian. Super energy scalars are different in PvP, but the concept is the same. Overkill damage does not grant additional Super energy. If you used a Special or Heavy weapon and dealt the same amount of damage, you'd get about 2% Super energy instead. For example, dealing 41,200 damage with an Auto Rifle will give about 4% of your Super, assuming you're using a T5 Super (we'll come back to how tiers affect energy returns in a second). Primary weapons give the most Super energy per damage dealt, with Specials and Heavies granting around half as much. The most important factor is your weapon type, both for PvE and PvP. Just know that not all abilities have the same cooldown rate.

#Titan quest hunter skill rotation Patch#

This terminology is only used outside of the game in This Week at Bungie posts, patch notes, or community-made videos, so don't worry about base cooldown tiers if you're a newcomer or returning to the game. This system also impacts how much Super energy you get while in combat, but we'll cover that in the next section it's very complicated. If Bungie decided to nerf their base cooldowns, they'd move them to T4 or T3, sharing the same base cooldown as any Supers in that tier. T5 refers to abilities with the fastest cooldowns in the game, so Well of Radiance and Ward of Dawn are both considered T5 Supers. This cooldown is shared between the Warlock's Well of Radiance Super (Solar) and the Titan's Ward of Dawn Super (Void). The higher the ability tier, the shorter the cooldown.įor example, the shortest base Super cooldown is 6:57. You might have heard some community members or developers refer to some abilities as a "T3" or "T4" ability, but what does that mean? Simply put, t iers refer to a selection of abilities that all share the same base cooldown and active Super regeneration scalars (explained in the next section).














Titan quest hunter skill rotation